Exp. 02

Wisp Vision Pro

Apple Vision Pro experience

What I made

I built the Wisp and its world: the character, rig, shader-driven expressions and motion, plus the materials, effects and animation of its home, the Knoll.

Role
Technical Art Lead (freelance)
Year
2023–24
Stack
visionOS — shaders, materials, VFX
Recognition
Raindance — Best Game nomination '24

Wisp World is a tiny forest spirit for Apple Vision Pro — a living ornament for your desktop. You feed it and talk with it to help its world grow, and because visionOS runs it alongside your other apps, you bond with it over time. It’s set in the world of Liquid City’s game Overbeast.

I returned to Liquid City as freelance technical art lead. I built the Wisp itself — its body, shaders, states, VFX, rig, and motion — and its home, the Knoll, with all its materials, FX, shaders, and animation.

Process

This was early Vision Pro development: much of the work was discovering what the device could do — shaders, materials, particle systems — inside tight constraints and a three-month deadline.

The character took after Pixar’s Soul. Most of its animation — blinking, talking, gaze — lives inside the shader, driven by code as its mood changes.

In-headset capture — the Wisp forest spirit beside its mossy world on a desk, labelled Meet a Forest Spirit
Fig. 01 — Meet a forest spirit
Fig. 02 — Wisp character development

Most of the character's animation lives inside the shader — blinking, talking and gaze are shader states, driven by code as the Wisp's mood changes.

Wisp character in the Apple Vision Pro simulator
Fig. 03 — Simulator capture — Apple Vision Pro
Fig. 04 — In-headset capture
In-headset — talking with the Wisp, its world blooming above a conversation panel
Fig. 05 — In conversation
Close-up of the Wisp — a glowing, soft-faced forest spirit among moss and plants
Fig. 06 — The Wisp, up close
The Wisp's face — a glowing teardrop head blinking and shifting expression
Fig. 07 — Character head
Soft sculpted forms growing and multiplying — the world taking shape
Fig. 08 — World, growing
Fig. 09 — Title fade-in

Credits

  • Creative direction — Keiichi Matsuda, Anna Mill, Jackson Deans
  • Motion design + 3D art — Salvi de Sena
  • Technical direction — Jasper Stevens, Grigor Todorov

Virgin Galactic

3D modelling, rendering & the VR digital twin