Exp. 02
Wisp Vision Pro
Apple Vision Pro experience
- Role
- Technical Art Lead (freelance)
- Year
- 2023–24
- Stack
- visionOS — shaders, materials, VFX
- Recognition
- Raindance — Best Game nomination '24
Wisp World is a tiny forest spirit for Apple Vision Pro — a living ornament for your desktop. You feed it and talk with it to help its world grow, and because visionOS runs it alongside your other apps, you bond with it over time. It’s set in the world of Liquid City’s game Overbeast.
I returned to Liquid City as freelance technical art lead. I built the Wisp itself — its body, shaders, states, VFX, rig, and motion — and its home, the Knoll, with all its materials, FX, shaders, and animation.
Process
This was early Vision Pro development: much of the work was discovering what the device could do — shaders, materials, particle systems — inside tight constraints and a three-month deadline.
The character took after Pixar’s Soul. Most of its animation — blinking, talking, gaze — lives inside the shader, driven by code as its mood changes.
Most of the character's animation lives inside the shader — blinking, talking and gaze are shader states, driven by code as the Wisp's mood changes.
Credits
- Creative direction — Keiichi Matsuda, Anna Mill, Jackson Deans
- Motion design + 3D art — Salvi de Sena
- Technical direction — Jasper Stevens, Grigor Todorov